Here are a few rules tweaked we discussed and implemented.
4.7 Changing Units, Mid-Construction
If a unit if 50% or less complete, it can be changed to a different ship of the same class merely by changing the total spend to that of the new unit.
If a unit is more than 50% complete, it can be changed to a different ship of the same class by changing the total spend to that of the new unit AND adding 1 turn to the construction time. If the newer unit’s cost would increase the construction time by 1 or more, then no additional time is required.
4.8 Upgrading Bases
Airbases may be upgraded to a larger version merely by paying the difference in cost. The base is fully usable in its original form while being upgraded.
Shore Batteries may be upgraded to a larger version by paying the difference in cost + 50%. While the base is being upgraded, the AA functions in its original form, but the Gunnery does not.
· Heavy Shore Battery 30 points 3 SPACES
o Main 12/11/10/9 Sec 4/4/3 AA 6 Armor 5 Vital Armor 15 Hull 8
§ Land Base
§ Shore Battery
§ Extended Range 4
§ Heavy Guns. This unit suffers -2 to each die roll when targeting Destroyers and Torpedo Boats at range 2 or more with its Main Guns.